Players - 2 Player
Release year - 1998
Developer - Namco
Type - Fighting
How to play:
Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.